|Gabriel Saillard 04a00c4079||4 days ago|
|.github||5 months ago|
|file-icons||5 days ago|
|media||4 days ago|
|src||5 days ago|
|.gitignore||2 years ago|
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|LICENSE||6 months ago|
|README.md||4 days ago|
|SECURITY.md||11 months ago|
|file-icons-generator.js||2 months ago|
|package-lock.json||5 days ago|
|package.json||5 days ago|
|prebuild-minify.js||10 months ago|
eDEX-UI is a fullscreen, cross-platform terminal emulator and system monitor that looks and feels like a sci-fi computer interface.
Heavily inspired from the TRON Legacy movie effects (especially the Board Room sequence), the eDEX-UI project was originally meant to be "DEX-UI with less « art » and more « distributable software »".
While keeping a futuristic look and feel, it strives to maintain a certain level of functionality and to be usable in real-life scenarios, with the larger goal of bringing science-fiction UXs to the mainstream.
It might or might not be a joke taken too seriously.
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neofetch on eDEX-UI 2.2 with the default "tron" theme & QWERTY keyboard
cmatrix on eDEX-UI 2.2 with the experimental "tron-disrupted" theme, and the user-contributed DVORAK keyboard
Editing eDEX-UI source code with
nvim on eDEX-UI 2.2 with the custom
Public release binaries are unsigned (why). On Linux, you will need to
chmod +x the AppImage file in order to run it.
Search through the Issues to see if yours has already been reported. If you're confident it hasn't been reported yet, feel free to open up a new one. If you see your issue and it's been closed, it probably means that the fix for it will ship in the next version, and you'll have to wait a bit.
You can't disable them (yet) but you can hide them. See the
On Linux and macOS, eDEX tracks where you're going in your terminal tab to display the content of the current folder on-screen. Sadly, this is technically impossible to do on Windows right now, so the file browser reverts back to a "detached" mode. You can still use it to browse files & directories and click on files to input their path in the terminal.
No, after a 3 years run, this project has been archived. See the announcement.
Glad you're interested! See #272.
Thanks! If you feel like it, you can follow me on Twitter to hear about new stuff I'm making.
IMPORTANT NOTE: the following instructions are meant for running eDEX from the latest unoptimized, unreleased, development version. If you'd like to get stable software instead, refer to these instructions.
on *nix systems (You'll need the Xcode command line tools on macOS):
npm run install-linux
npm run start
npm run install-windows
npm run start
Note: Due to native modules, you can only build targets for the host OS you are using.
npm run build-linuxor
The script will minify the source code, recompile native dependencies and create distributable assets in the
If you're interested in running the latest in-development version but don't want to compile source code yourself, you can can get pre-built nightly binaries on GitHub Actions: click the latest commits, and download the artifacts bundle for your OS.
PixelyIon helped me get started with Windows compatibility and offered some precious advice when I started to work on this project seriously.
IceWolf composed the sound effects on v2.1.x and above. He makes really cool stuff, check out his music!
This project uses a bunch of open-source libraries, frameworks and tools, see the full dependency graph.
Licensed under the GPLv3.0.